Tomer Guy
Houdini FX Artist · Open to Work
Tomer Guy is a Houdini visual effects artist and technical artist.
I am a specialized Houdini FX Artist with a passion for creating complex procedural simulations for some of the greatest visual storytelling. I will keep pushing the industry's standards, embracing technological developments, and tackling unique creative challenges to deliver high-end cinematic sequences.
drag swap_horiz raw solve ↔ final grade
Moana
Led complex water simulation workflows utilizing advanced FLIP solvers. Developed bespoke procedural tools to manage large-scale ocean surfaces interacting with massive rigid body character rigs.
Znieczulenie
Engineered large-scale atmospheric dust and debris systems. Implemented efficient Pyro workflows to handle continuous environmental simulations across heavy set extensions.
The Lost Bus
Directed intensive rigid body destruction sequences. Created custom fracturing setups using Voronoi and Boolean techniques to simulate massive structural collapse with high fidelity.